Game Developer for Online Learning Platform

Project scope
Categories
Website development Software development Artificial intelligenceSkills
adaptive learning sound effects algorithms game mechanics usability testing research animationsThe main goal of this project is to create game-based learning experiences that introduce minority and underserved students to STEAM concepts and skills, and to promote equity and access in STEAM education. The aim is to make learning engaging, effective, and accessible to all learners, regardless of their background or circumstances.
- Collaborating with instructional designers and subject matter experts to develop game mechanics and learning objectives that align with STEAM curriculum standards.
- Designing game levels and puzzles that incorporate STEAM concepts and skills, such as coding, engineering, or scientific inquiry.
- Creating engaging visual and audio content, such as animations, sound effects, and music, that enhance the gaming experience and reinforce learning objectives.
- Implementing adaptive learning algorithms that adjust the difficulty of the game based on the player's performance and progress, to ensure that the game is challenging but not frustrating.
- Conducting user testing and research to gather feedback from students, educators, and administrators, and using this feedback to continually improve the game.
- Ensuring that the game is accessible to all users, including those with disabilities or who may have limited access to technology.
- Integrating social and collaborative features.
Students will work closely with CEO, Damola Idowu who is supervising and available for questions. This will also include occasional progress meetings where adjustments to the students' tasks and duties can be made if necessary.
About the company
Toyz uses game-based learning and adaptive learning to introduce minority and underserved students to skills development for Science, Techology, Engineering, Art, Math (STEAM) careers. Toyz has a career development product called #TOYZSTEAM
#TOYZSTEAM uses our own custom curriculum, workbook, and existing software tools to teach students to produce products through digital asset creation, coding, game design, 3D modeling, and product design. Students get takeaways of digital assets, a physical 3D model and exposure to software development and game design.